[[Wake up]]You open your eyes to see a blue sky above. [[Look around]] [[Get up]]You are lying flat on your back. You can't see much of anything from here, except the aforementioned (link-reveal: "blue sky")[ (it remains blue)]. [[Get up]]You get up. [[Look around|look around2]]You look around to find that you are standing in a [[small plaza]] of some sort. The ground is as (link-reveal: "blue as the sky")[ (#0052cc)], and there is a cat standing roughly in the center of the plaza opposite you. (if: $plazaExamined is true)[(link: "This seems familiar...")[(goto: "This seems familiar...")] ][[Explore]](if: $metCat is true)[You return to the cat standing in the plaza.](else:)[You approach the cat standing in the plaza.] It has a large belly and (if: $pet is true)[the fluffiest white fur you've ever felt](else:)[(link-reveal: "fluffy white fur")[ (it looks so soft...)]]. It looks at you(if: $metCat is true)[ the same as before], but otherwise does not react.(if: $talk is true)[ You wonder if it's purposefully not talking to you due to your somewhat rude behaviour earlier.] (display: "cat options")(set: $metCat to true)<script>window.bitsy('./bitsy-pet.html')</script><script>window.bitsy('./bitsy-talk.html')</script>As you reach the edge of the plaza, you hesitate. There's nothing else in sight: the ground stretches on for as far as the eye can see. [[Remain in the plaza|Explore]] [[Leave the plaza]]Nothing about your situation has changed, but you feel a bit better. (display: "cat options")(if: $pet is not true)[(link: "Pet the cat")[(set: $pet to true)(goto: "Pet the cat")] ](if: $talk is not true)[(link: "Talk to the cat")[(set: $talk to true)(goto: "Talk to the cat")] ][[Leave the cat]]You're not entirely sure what you were expecting, and you don't quite know (link-reveal: "how to respond")[, so you don't]. (display: "cat options")<script>window.bitsy('./bitsy-leave.html');</script>You cross the threshold, and [[continue walking|walking]].(set: $walking to 0)(if: $walking > 0)[Eh, it's probably nothing. [[Explore|explore2]]](else:)[Eh, it's probably nothing. [[Explore]]]<script>window.bitsy('./bitsy-plaza.html');</script>(if: $walking is 0)[You [[continue walking|walking]].](else-if: $walking is 1)[You walk until the square with the cat is just a speck on the horizon, and [[continue walking|walking]].](else-if: $walking is 2)[You walk, and then [[walk some more|walking]].](else-if: $walking is 3)[You walk until you [[can't even tell if you're moving|collapse]].](else:)[(link: "You collapse.")[(goto: "collapsed")]](set: $walking to $walking+1)<script>window.bitsy('./bitsy-walking.html');</script>(set: $plazaExamined to true)It is square in shape, and bordered by large slabs, each decorated with the same concentric pattern. It's fairly large: about as big as any typical room you've seen, but otherwise unremarkable. [[Back|look around2]]<script>window.bitsy('./bitsy-collapse.html');</script>You fall, barely aware of the horizon line falling out of view as blue sky turns to blue floor turns to black and you [[pass out]].(live: 5s)[(stop:)[[Wake up]]]<script>window.bitsy('./pico8.html');</script>